This is essentially a power-up that gives Mario remarkable abilities. But Cappy’s most impressive ability is to take over enemies and objects. It can act as a platform so that the mustachioed hero can reach higher areas. Cappy and the level design are the stars of the campaign. That’s where Mario meets Cappy, his sidekick for “Odyssey.” The hat wants to rescue his sister, Tiara, who has also been kidnapped by Boswer. His rescue attempt leads him to the Cap Kingdom, a land inhabited by talking hats. Mario once again has to rescue Princess Peach from Bowser, who has plans to marry her. It’s a throwback to the modern classic “Super Mario 64,” with a familiar narrative. Stages were often abstract, but offered players a challenge in a 3-D space.
Learning from the failures of “Super Mario Sunshine,” developers have refined its formula, focusing on inventive but linear level design. They know the basic plot for nearly every adventure.ĭespite all this, Nintendo has always managed to surprise and delight players with his adventures in the main series. They’ve followed his evolution from Donkey Kong’s nemesis all the way to Nintendo’s iconic mascot.